Spell
NormalFire Ejection
Archetype:
Volcanic
View:
3351
Send 1 Pyro monster from your Deck to the GY, then, if you sent a "Volcanic" monster to the GY, you can apply 1 of these effects. ● Inflict damage to your opponent equal to its Level x 100. ● Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only activate 1 "Fire Ejection" per turn.
Fire Ejection — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 51 · Meta: provisional
- Primary role: Utility
Why it scores here
Fire Ejection is a Normal Spell that sends a Pyro from the Deck to the GY as a cost, then either deals Level x 100 damage or places a 1000/1000 Bomb Token on the opponent's field that deals 500 whenever it is destroyed. It converts access into damage or a soft penalty, not into board, advantage, or interaction, so it scores in the mid-40s. Its presence in all 400 sampled decks and its 3-copy average confirm that it is played, but that inclusion earns no points beyond accessibility and deckbuilding cost (guardrail 3). Its 1000 ATK token and Level-based damage are effect outputs, so the stats of the card itself earn nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | A spell with no search or hand-trap route, reached only by draw, but it runs in 400/400 sampled decks at about 3 copies (observed). |
| Combo & Conversion | 45 | Text shows a Pyro-to-GY cost plus damage or a token, but the combo sample has zero boards containing the card, so conversion is text-only (inferred). |
| Resource Economy | 40 | Sending a Pyro from Deck to GY is a mild self-mill cost with no draw or recovery, so the card-economy return is about even (inferred). |
| Effect & Interaction | 35 | The Bomb Token is a soft, forced-destruction penalty and the card has no negation or removal (verified). |
| Material Utility | 10 | The card is a Spell, not a monster, so it cannot be material (verified). |
| Resilience & Flexibility | 35 | Once-per-turn and a single spell card with no redundancy or multi-zone presence (verified). |
| Deck-Building Efficiency | 60 | Three copies run in most decks with a Volcanic/Pyro requirement that the Volcanic shell already meets, so the slot cost is modest (observed). |
Calculation
Weight profile: Utility default (no clear role); no secondary blend. Intrinsic ≈ 47, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 400/400 sampled decks at about 3 copies, so access is reliable within those lists (observed)
- Pyro-to-GY cost can be paid from the Deck without a hand card (verified)
- Damage or token output is available in the Volcanic shell (inferred)
Weaknesses
- Spell with no search, so access depends on draw (inferred)
- No combo evidence, so conversion value is unmeasured (verified)
- Bonus branch requires a Volcanic monster to be sent (verified)
- Zero effect on negation or removal (verified)
Counters / choke points
- Negation of the activation (inferred)
- The Bomb Token can be destroyed to trigger its 500-damage penalty on the opponent's own side, which is a cost to the controller (inferred)
Best use
Pyro-dump damage or token spell. Decks: Volcanic. Suggested copies: 3.
Evidence & gaps
- Verified: Sends 1 Pyro from Deck to GY as a cost; Bonus branch requires a Volcanic monster sent to GY; Damage option deals Level x 100 to the opponent; Token is Level 1, 1000/1000, and deals 500 when destroyed; Once per turn; 400/400 decks run it, average 2.91 copies
- Observed: Present in 400/400 sampled decks across 9 archetypes; Co-appears at 100% with Volcanic Emperor, Volcanic Trooper, and Volcanic Shell
- Inferred: Primary role is a utility damage or token spell; Access depends on draw
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies assumed no usage statistics (StatisticsCard) for inclusion % by archetype no ruling or Pyro-level distribution data to check damage values






